Codex-Eintrag

Species

Elves White Elves Mist Elves Drûn Elves Half-Elves Humans Northern People Southern People Mitmaar Humans Small Folk Dwarves Hobbits Kender Gnomes Playing a Species Playing in a way that reflects a species adds colour to…

Elves

Overview of the Elven species Elves are human-like beings who were granted the gift of immortality by the deities of light for their loyalty and for living according to their laws. Elves do not die of old age. Weapons,…

Gnomes

The birth of the Gnomish people was an accident. In the early ages, when the world was still young, positive energies of the deities of light united with the negative forces of Tar’madân, Lord of Madness and Father of…

Hobbits

Hobbits are about ninety centimetres tall, somewhat round, and an exceedingly lovable species that usually has little interest in adventuring—assuming a Hobbit wears a hat at all. Most love their small homeland, the…

Kender

No one knows exactly where the Kender came from or what their original purpose was. Over time, countless myths and legends therefore arose to explain the origin of this small people. Some stories say the Kender were…

Mitmaar Human

This human people settled around Mitmaar and built the great cities of Port Haven, Androbia, and Haladil long before Elves and Dwarves entered these lands. No one knows exactly when these humans first saw Mitmaar;…

Northern People

The homeland of the Northerners—proud warriors and outstanding seafarers—is the harsh and inhospitable Northland beyond the Weatherfront, from the Pass of the Dead Winds to the Iron Mountains, among the coldest and…

Southern People

The original homeland of the people of the south is the Southland beyond the Desert of Madness, on the edge of the barren steppe north of the Forgotten Coast. Although the desert is difficult to cross or bypass, members…

Dwarves

The Dwarves of Oldôr wandered across the continent for a long time before settling in caves and mountains as skilled smiths and fighters. Dwarves are only a little taller than Gnomes and Hobbits, but are far stockier,…

Elves

Humans

Small Folk

Playing a Species

Playing in a way that reflects a species adds colour to a role-playing game. In some situations, adventurers should not simply act as their players would, but should take the characteristic strengths, weaknesses, and habits of their species into account. A few examples illustrate this.

  • A Kender character may struggle with a simple connection even when the player understood it long ago.
  • A Dwarf may grumble about almost everything, especially Elves, regardless of the player’s personal opinion.
  • A human character may reach for a weapon sooner than many other beings even if the player personally dislikes violence.

Typical traits should remain visible in play without becoming an absolute constraint in every imaginable situation. Species describes background and tendencies; the binding mechanical values, talents, and valid classes are defined in the RARE Compendium.