Magic

Shadow Power

Fills the Necromancer's soul with shadow; requires 1 soul; all shadow damage they deal gains +2d6 for 1d6 hours.

Overview

Spell level
6
Spell point cost
24
Range
Self
Target
Self
Purchase price (silver)
1600
Merchant availability
8

Effects

Type
Resource cost
Amount
1
Resource
Captured souls
Type
Shadow damage bonus
Formula
2d6
Technical rule reference
Canon ID
spell.necromancer.shadow_power
Decisions
D56
Source (DE)
RARE_DE_V1_1 p73
Source (EN)
RARE_EN_TRANSLATION_2024 p73