Magic

Improved Imp

Summons an imp for 1d6 hours; requires 1 soul; 5d6 fire damage, AR 4, DR 12, HP 30; the active group gains +1d6 to direct spell damage/healing.

Overview

Spell level
4
Spell point cost
12
Range
Summon near the caster
Target
Summon
Purchase price (silver)
280
Merchant availability
60

Effects

Type
Resource cost
Amount
1
Resource
Captured souls
Type
Summon
Type
Numeric group-spell bonus
Formula
1d6
Technical rule reference
Canon ID
spell.necromancer.improved_imp
Decisions
D53, D56, D57, D58
Source (DE)
RARE_DE_V1_1 p73
Source (EN)
RARE_EN_TRANSLATION_2024 p73