Magic
Improved Imp
Summons an imp for 1d6 hours; requires 1 soul; 5d6 fire damage, AR 4, DR 12, HP 30; the active group gains +1d6 to direct spell damage/healing.
Overview
- Class
- Necromancer
- Spell level
- 4
- Spell point cost
- 12
- Range
- Summon near the caster
- Target
- Summon
- Purchase price (silver)
- 280
- Merchant availability
- 60
Effects
- Type
- Resource cost
- Amount
- 1
- Resource
- Captured souls
- Type
- Summon
- Type
- Numeric group-spell bonus
- Formula
- 1d6
Technical rule reference
- Canon ID
- spell.necromancer.improved_imp
- Decisions
- D53, D56, D57, D58
- Source (DE)
- RARE_DE_V1_1 p73
- Source (EN)
- RARE_EN_TRANSLATION_2024 p73