Core Rules

Luck

Luck

Attribute
Luck
Resource – Id
Luck Points
Resource – Refresh
Next game session
Resource – Spending – Cost Per Plus One
2
Resource – Spending – Declaration
Before the roll
Resource – Spending – Repeatable Until Empty
Yes
Permitted Direct Targets
Attribute check as direct target, Soul, Body or Mind subtalent check target, Other direct check target
Forbidden Direct Targets
Attack Rating (AR), Defense Rating (DR), Damage, Armor, Hit points
Constraints – No Double Application To Derived Effect
Yes
Constraints – Spending Does Not Reduce Permanent Luck Attribute
Yes
Technical rule reference
Canon ID
core.luck
Decisions
D18