Core Rules
Cross-System Rules
Temporary Attributes
- Affect Checks
- Yes
- Recalculate Immediate Derived Combat Values
- Yes
- Do Not Retroactively Grant Accumulated Hp Or Stamina
- Yes
- Do Not Rebase Soul Body Mind
- Yes
Temporary Max Hp Equipment
- Equip
- Increase maximum only; current HP remains unchanged
- Unequip
- Decrease maximum; current HP stays unchanged, then clamp to the new maximum if above it
- Threshold Basis
- Persistent normal maximum HP without temporary equipment
Class Selection
- Gate
- Class/species matrix
Magic Perception Collision
- Spell Sheet
- 1d100 (00-99)
- Same Named Class Basic Talents
- separate_w20_vs_int_abilities
Healing
- Default Resources
- Hit points, Stamina
- Same Amount Each
- Yes
- Cap At Each Normal Max
- Yes
- Direct Hp Drain
- Hit points only
Resurrection
- Return Hp
- 1
- Stamina
- Unchanged unless a specific source says otherwise
- Undefined Not Combat Ready Status
- No
- Irreversible Death
- current_hp <= -persistent_normal_max_hp
Spell Complexity Gate
- Spell Levels 2 To 6 Min Permanent Intelligence
- 14
- Temporary Intelligence Counts
- No
- Applies To
- Learning, Casting
- Class Selection Independent
- Yes
Technical rule reference
- Canon ID
- core.cross_system_rules
- Decisions
- D138, D139, D140, D142, D143, D144, D147