Core Rules

Cross-System Rules

Canon ID: core.cross_system_rules

Schema
rare-cross-system-rules-v1
Ruleset
rare.canonical
Status
canonical
Phase
RARE-02I
Temporary Attributes
Affect Checks
Recalculate Immediate Derived Combat Values
Do Not Retroactively Grant Accumulated Hp Or Stamina
Do Not Rebase Soul Body Mind
Decision
D138
Temporary Max Hp Equipment
Equip
increase_max_only_current_hp_unchanged
Unequip
decrease_max_current_hp_unchanged_then_clamp_to_new_max_if_above
Threshold Basis
persistent_normal_max_hp_without_temporary_equipment
Decision
D139
Class Selection
Gate
class_species_matrix
Printed Class Values
nonblocking_developmental_targets
Decision
D140
Magic Perception Collision
Spell Sheet
check.magic_perception_w100
Same Named Class Basic Talents
separate_w20_vs_int_abilities
Decision
D142
Healing
Default Resources
  • hit_points
  • stamina
Same Amount Each
Cap At Each Normal Max
Exception
explicit_effect_can_name_only_one_resource
Direct Hp Drain
hp_only
Decision
D143
Resurrection
Return Hp
1
Stamina
unchanged_unless_specific_source_says_otherwise
Undefined Not Combat Ready Status
Irreversible Death
current_hp <= -persistent_normal_max_hp
Decision
D144
Spell Complexity Gate
Spell Level 1 Min Permanent Intelligence
Spell Levels 2 To 6 Min Permanent Intelligence
14
Temporary Intelligence Counts
Applies To
  • learning
  • casting
Class Selection Independent
Decision
D147
Decisions
  • D138
  • D139
  • D140
  • D142
  • D143
  • D144
  • D147