Core Rules

Cross-System Rules

Temporary Attributes

Affect Checks
Yes
Recalculate Immediate Derived Combat Values
Yes
Do Not Retroactively Grant Accumulated Hp Or Stamina
Yes
Do Not Rebase Soul Body Mind
Yes

Temporary Max Hp Equipment

Equip
Increase maximum only; current HP remains unchanged
Unequip
Decrease maximum; current HP stays unchanged, then clamp to the new maximum if above it
Threshold Basis
Persistent normal maximum HP without temporary equipment

Class Selection

Gate
Class/species matrix

Magic Perception Collision

Spell Sheet
1d100 (00-99)
Same Named Class Basic Talents
separate_w20_vs_int_abilities

Healing

Default Resources
Hit points, Stamina
Same Amount Each
Yes
Cap At Each Normal Max
Yes
Direct Hp Drain
Hit points only

Resurrection

Return Hp
1
Stamina
Unchanged unless a specific source says otherwise
Undefined Not Combat Ready Status
No
Irreversible Death
current_hp <= -persistent_normal_max_hp

Spell Complexity Gate

Spell Levels 2 To 6 Min Permanent Intelligence
14
Temporary Intelligence Counts
No
Applies To
Learning, Casting
Class Selection Independent
Yes
Technical rule reference
Canon ID
core.cross_system_rules
Decisions
D138, D139, D140, D142, D143, D144, D147