Grundregeln
Systemübergreifende Regeln
Canon-ID: core.cross_system_rules
- Schema
- rare-cross-system-rules-v1
- Ruleset
- rare.canonical
- Status
- canonical
- Phase
- RARE-02I
- Temporary Attributes
- Affect Checks
- ✓
- Recalculate Immediate Derived Combat Values
- ✓
- Do Not Retroactively Grant Accumulated Hp Or Stamina
- ✓
- Do Not Rebase Soul Body Mind
- ✓
- Decision
- D138
- Temporary Max Hp Equipment
- Equip
- increase_max_only_current_hp_unchanged
- Unequip
- decrease_max_current_hp_unchanged_then_clamp_to_new_max_if_above
- Threshold Basis
- persistent_normal_max_hp_without_temporary_equipment
- Decision
- D139
- Class Selection
- Gate
- class_species_matrix
- Printed Class Values
- nonblocking_developmental_targets
- Decision
- D140
- Magic Perception Collision
- Spell Sheet
- check.magic_perception_w100
- Same Named Class Basic Talents
- separate_w20_vs_int_abilities
- Decision
- D142
- Healing
- Default Resources
- hit_points
- stamina
- Same Amount Each
- ✓
- Cap At Each Normal Max
- ✓
- Exception
- explicit_effect_can_name_only_one_resource
- Direct Hp Drain
- hp_only
- Decision
- D143
- Resurrection
- Return Hp
- 1
- Stamina
- unchanged_unless_specific_source_says_otherwise
- Undefined Not Combat Ready Status
- ✕
- Irreversible Death
- current_hp <= -persistent_normal_max_hp
- Decision
- D144
- Spell Complexity Gate
- Spell Level 1 Min Permanent Intelligence
- —
- Spell Levels 2 To 6 Min Permanent Intelligence
- 14
- Temporary Intelligence Counts
- ✕
- Applies To
- learning
- casting
- Class Selection Independent
- ✓
- Decision
- D147
- Decisions
- D138
- D139
- D140
- D142
- D143
- D144
- D147