Core Rules

Combat Rules

Canon ID: core.combat_rules

Schema
rare-combat-rules-v1
Ruleset
rare.canonical
Status
canonical
Phase
RARE-02I
Round
Duration Seconds
5
Accelerated Pnp Variant In Digital Rules
Initiative Each Round
reaction + 1d10
Decision
D133
Normal Attack
Roll
1d20 + total_attack_rating
Hits If
roll > total_defense_rating
Tie
miss
Decision
D133
Physical Damage
Minimum Final Damage
0
On Damage Apply Same Amount To
  • hit_points
  • stamina
Zone Armor Applies
Decision
D133
Ko
Check
check.ko_d20
Decision
D134
Severe Hit
Threshold Exact
final_damage * 3 >= persistent_normal_max_hp * 2
Eligible Damage
physical sharp or explicit severing-capable
Eligible Zones
  • neck
  • arms
  • hands
  • legs
  • feet
On Threshold
check.ko_d20
Failed Neck Check
irreversible_decapitation
Decision
D135
Physical Critical
Natural 20
Target Reaction Or Riposte
Double Variable Damage Dice
Double Fixed Damage
Natural 1
Attack
miss
Target May React Or Riposte Without Prior Declaration
Extra D10 Table
Status
source_missing
Handling
gm_adjudication_no_invented_table
Decision
D136
Timing
Duration N Rounds
application_round_counts_as_round_1_unless_rule_explicitly_says_next_n
End Of Round Order
  • due_ticks_and_effects
  • resolve_death_and_ko_from_results
  • due_ko_rechecks
  • advance_durations_and_cooldowns
  • roll_next_round_initiative
New Effect Created During End Phase Ticks Same Phase
Cooldown Example
used_round_1_with_5_round_cooldown => blocked_rounds_2_to_6, usable_round_7
Decision
D145
Actions
Normal Actions Per Round
1
Reaction To Action Directed At Actor
Class Combat Talent On Riposte
Defensive Protective Talent Exception
Wounded State
Trigger
current_hp * 3 <= persistent_normal_max_hp
Attack Rating Modifier
-2
Defense Rating Modifier
-2
Clears When
current_hp * 3 > persistent_normal_max_hp
Source
DE p84
Targeted Attacks
Modifier Applies To
attack_rating
Zones
Head
-2
Eyes
-5
Face
-3
Neck
-3
Shoulders
-2
Arms
-2
Hands
-3
Torso
-2
Lower Body
-2
Legs
-2
Feet
-3
Source
DE p87
Weapon Set Change
Normal Duration Rounds
1
Consumes Other Actions That Round
Accelerated Variant Ignored Digitally
Exception
enchantment.weapon.weapon_change / explicit rule
Decision
D109