Grundregeln

Kampfregeln

Round

Duration Seconds
5
Accelerated Pnp Variant In Digital Rules
Nein
Initiative Each Round
reaction + 1d10

Normal Attack

Wurf
1d20 + total_attack_rating
Hits If
roll > total_defense_rating
Tie
Fehlschlag

Physical Damage

Minimum Final Damage
0
On Damage Apply Same Amount To
Trefferpunkte, Ausdauer
Zone Armor Applies
Ja

Ko

Check
1d20

Severe Hit

Threshold Exact
final_damage * 3 >= persistent_normal_max_hp * 2
Eligible Damage
physical sharp or explicit severing-capable
Eligible Zones
Hals, Arme, Hände, Beine, Füße
On Threshold
1d20
Failed Neck Check
Irreversible Enthauptung

Physical Critical

Natural 20 – Target Reaction Or Riposte
Nein
Natural 20 – Double Variable Damage Dice
Ja
Natural 20 – Double Fixed Damage
Nein
Natural 1 – Attack
Fehlschlag
Natural 1 – Target May React Or Riposte Without Prior Declaration
Ja

Timing

Duration N Rounds
application_round_counts_as_round_1_unless_rule_explicitly_says_next_n
End Of Round Order
Fällige Ticks und Effekte, Tod und KO aus den Ergebnissen auflösen, Fällige KO-Wiederholungsproben, Dauern und Abklingzeiten fortschreiben, Initiative für die nächste Runde würfeln
New Effect Created During End Phase Ticks Same Phase
Nein
Cooldown Example
used_round_1_with_5_round_cooldown => blocked_rounds_2_to_6, usable_round_7

Actions

Normal Actions Per Round
1
Reaction To Action Directed At Actor
Ja
Class Combat Talent On Riposte
Nein
Defensive Protective Talent Exception
Ja

Wounded State

Trigger
current_hp * 3 <= persistent_normal_max_hp
Attack Rating Modifier
-2
Defense Rating Modifier
-2
Clears When
current_hp * 3 > persistent_normal_max_hp

Targeted Attacks

Modifier Applies To
Angriffswert
Zones – Head
-2
Zones – Eyes
-5
Zones – Face
-3
Zones – Neck
-3
Zones – Shoulders
-2
Zones – Arms
-2
Zones – Hands
-3
Zones – Torso
-2
Zones – Lower Body
-2
Zones – Legs
-2
Zones – Feet
-3

Weapon Set Change

Normal Duration Rounds
1
Consumes Other Actions That Round
Ja
Accelerated Variant Ignored Digitally
Ja
Exception
enchantment.weapon.weapon_change / explicit rule
Technische Regelreferenz
Canon ID
core.combat_rules