Grundregeln
Kampfregeln
Canon-ID: core.combat_rules
- Schema
- rare-combat-rules-v1
- Ruleset
- rare.canonical
- Status
- canonical
- Phase
- RARE-02I
- Round
- Duration Seconds
- 5
- Accelerated Pnp Variant In Digital Rules
- ✕
- Initiative Each Round
- reaction + 1d10
- Decision
- D133
- Normal Attack
- Roll
- 1d20 + total_attack_rating
- Hits If
- roll > total_defense_rating
- Tie
- miss
- Decision
- D133
- Physical Damage
- Minimum Final Damage
- 0
- On Damage Apply Same Amount To
- hit_points
- stamina
- Zone Armor Applies
- ✓
- Decision
- D133
- Ko
- Check
- check.ko_d20
- Decision
- D134
- Severe Hit
- Threshold Exact
- final_damage * 3 >= persistent_normal_max_hp * 2
- Eligible Damage
- physical sharp or explicit severing-capable
- Eligible Zones
- neck
- arms
- hands
- legs
- feet
- On Threshold
- check.ko_d20
- Failed Neck Check
- irreversible_decapitation
- Decision
- D135
- Physical Critical
- Natural 20
- Target Reaction Or Riposte
- ✕
- Double Variable Damage Dice
- ✓
- Double Fixed Damage
- ✕
- Natural 1
- Attack
- miss
- Target May React Or Riposte Without Prior Declaration
- ✓
- Extra D10 Table
- Status
- source_missing
- Handling
- gm_adjudication_no_invented_table
- Decision
- D136
- Timing
- Duration N Rounds
- application_round_counts_as_round_1_unless_rule_explicitly_says_next_n
- End Of Round Order
- due_ticks_and_effects
- resolve_death_and_ko_from_results
- due_ko_rechecks
- advance_durations_and_cooldowns
- roll_next_round_initiative
- New Effect Created During End Phase Ticks Same Phase
- ✕
- Cooldown Example
- used_round_1_with_5_round_cooldown => blocked_rounds_2_to_6, usable_round_7
- Decision
- D145
- Actions
- Normal Actions Per Round
- 1
- Reaction To Action Directed At Actor
- ✓
- Class Combat Talent On Riposte
- ✕
- Defensive Protective Talent Exception
- ✓
- Wounded State
- Trigger
- current_hp * 3 <= persistent_normal_max_hp
- Attack Rating Modifier
- -2
- Defense Rating Modifier
- -2
- Clears When
- current_hp * 3 > persistent_normal_max_hp
- Source
- DE p84
- Targeted Attacks
- Modifier Applies To
- attack_rating
- Zones
- Head
- -2
- Eyes
- -5
- Face
- -3
- Neck
- -3
- Shoulders
- -2
- Arms
- -2
- Hands
- -3
- Torso
- -2
- Lower Body
- -2
- Legs
- -2
- Feet
- -3
- Source
- DE p87
- Weapon Set Change
- Normal Duration Rounds
- 1
- Consumes Other Actions That Round
- ✓
- Accelerated Variant Ignored Digitally
- ✓
- Exception
- enchantment.weapon.weapon_change / explicit rule
- Decision
- D109