- Die
- 1d20
- Target
- Effective attribute value
- Natural Precedence
- Yes
| 1–1 | Critical success | |
| 2–target | Success | |
| target+1–19 | Failure | |
| 20–20 | Critical failure | |
- Die
- 1d100
- Target
- Effective subtalent value
- Representation
- 00-99
- Effective Target Cap
- 89
| 00-09 | Critical success | |
| 10–target | Success | |
| target+1–89 | Failure | |
| 90–99 | Critical failure | |
- Gm Optional
- Yes
- Die
- 1d100
- Success Range
- 00-04
- Chance Percent
- 5
- Success Result
- Normal success
- Scope
- Soul, Body and Mind subtalents only
- Die
- 1d100
- Target
- Effective magic perception
- Representation
- 00-99
- Effective Target Cap
- 89
| 00-09 | Critical success | |
| 10–target | Success | |
| target+1–89 | Failure | |
| 90–99 | Critical failure | |
- Die
- 1d100
- Target
- Effective rune lore
- Representation
- 00-99
- Effective Target Cap
- 89
| 00-09 | Critical success | Half time |
| 10–target | Success | |
| target+1–89 | Failure | |
| 90–99 | Critical failure | |
- Die
- 1d20
- Target
- Effective Constitution after KO penalty
- Natural Precedence
- No
- Comparison
- Strictly less than
- Equal Is Failure
- Yes
- Trigger
- stamina <= 0 and hit_points > 0
- Initial Malus
- Absolute negative stamina
- Unconscious Repeat
- At the end of each round
- Repeat Malus Recovery Per Round
- 1
- Minimum Malus
- 0