Core Rules

Checks

Canon ID: core.checks

Schema
rare-checks-v1
Ruleset
rare.canonical
Status
canonical
Phase
RARE-02I
Checks
  • Id
    check.attribute_d20
    Die
    1d20
    Target
    effective_attribute_value
    Natural Precedence
    Outcomes
    • Roll Min
      1
      Roll Max
      1
      Result
      critical_success
    • Roll Min
      2
      Roll Max
      target
      Result
      success
    • Roll Min
      target+1
      Roll Max
      19
      Result
      failure
    • Roll Min
      20
      Roll Max
      20
      Result
      critical_failure
  • Id
    check.subtalent_w100
    Die
    1d100
    Representation
    00-99
    Target
    effective_subtalent_value
    Effective Target Cap
    89
    Decision
    D16
    Outcomes
    • Roll Min
      0
      Roll Max
      9
      Display
      00-09
      Result
      critical_success
    • Roll Min
      10
      Roll Max
      target
      Result
      success
    • Roll Min
      target+1
      Roll Max
      89
      Result
      failure
    • Roll Min
      90
      Roll Max
      99
      Result
      critical_failure
    Critical Failure Recovery
    Id
    check.subtalent_random_recovery
    Gm Optional
    Die
    1d100
    Success Range
    00-04
    Chance Percent
    5
    Success Result
    normal_success
    Scope
    soul_body_mind_subtalents_only
    Excluded Special Checks
    • rune_lore
    • alchemy_lore
  • Id
    check.magic_perception_w100
    Die
    1d100
    Representation
    00-99
    Target
    effective_magic_perception
    Effective Target Cap
    89
    Decision
    • D16
    • D47
    • D66
    Outcomes
    • Roll Min
      0
      Roll Max
      9
      Display
      00-09
      Result
      critical_success
    • Roll Min
      10
      Roll Max
      target
      Result
      success
    • Roll Min
      target+1
      Roll Max
      89
      Result
      failure
    • Roll Min
      90
      Roll Max
      99
      Result
      critical_failure
    Critical Effect Note
    No special magic-perception critical effect is specified by the magic chapter; adjudicate narratively if needed.
  • Id
    check.rune_lore_w100
    Die
    1d100
    Representation
    00-99
    Target
    effective_rune_lore
    Effective Target Cap
    89
    Decision
    • D16
    • D48
    • D66
    Outcomes
    • Roll Min
      0
      Roll Max
      9
      Display
      00-09
      Result
      critical_success
      Effect
      half_time
    • Roll Min
      10
      Roll Max
      target
      Result
      success
    • Roll Min
      target+1
      Roll Max
      89
      Result
      failure
    • Roll Min
      90
      Roll Max
      99
      Result
      critical_failure
      Effect
      malformed_or_gm_defined_spell_result
  • Id
    check.ko_d20
    Die
    1d20
    Target
    effective_constitution_after_ko_malus
    Comparison
    strictly_less_than
    Equal Is Failure
    Natural Precedence
    Trigger
    stamina <= 0 and hit_points > 0
    Initial Malus
    absolute_negative_stamina
    Unconscious Repeat
    end_of_each_round
    Repeat Malus Recovery Per Round
    1
    Minimum Malus
    0
    Decision
    D134
Global Situational Modifiers
Decision
D66
Announced Before Roll
Formula
effective_target = base_target + bonus - malus
Percentile Modifiers Are Percentage Points
Existing Caps Apply After Modifiers