Bestiary
Ghule
Name not yet translated
Ghouls are not unlike zombies, but they move very quickly and retain a certain degree of intelligence. They are usually found near vampires or necromancers, who often control them. Ghouls are enduring fighters and can evade attacks with surprising skill, so fighting them requires patience, a watchful eye, and a steady hand. They are equally capable with and without weapons. Only rarely can they use magic, and when they do it is usually limited to minor offensive spells.
Description
Ghouls are not unlike zombies, but they move very quickly and retain a certain degree of intelligence. They are usually found near vampires or necromancers, who often control them. Ghouls are enduring fighters and can evade attacks with surprising skill, so fighting them requires patience, a watchful eye, and a steady hand. They are equally capable with and without weapons. Only rarely can they use magic, and when they do it is usually limited to minor offensive spells.
Stat Block
- AW
- 3
- VW
- 12
- TP
- 80
- RW
- 6
- DMG
- 4d6
- Magie
- ?
Legend
- AW: Attack Rating
- VW: Defense Rating
- TP: Hit Points
- RW: Armor Rating
- DMG: Damage
- Magie: Magic
- Gift: Poison
- Säure: Acid
Traits
Technical rule reference
- Canon ID
- monster.undead.ghoul
- Decisions
- D119, D120, D121, D122, D123, D127, D128
- Source
- RARE_DE_V1_1 p135