Bestiary

Ghule

Name not yet translated

Ghouls are not unlike zombies, but they move very quickly and retain a certain degree of intelligence. They are usually found near vampires or necromancers, who often control them. Ghouls are enduring fighters and can evade attacks with surprising skill, so fighting them requires patience, a watchful eye, and a steady hand. They are equally capable with and without weapons. Only rarely can they use magic, and when they do it is usually limited to minor offensive spells.

Ghule

Description

Ghouls are not unlike zombies, but they move very quickly and retain a certain degree of intelligence. They are usually found near vampires or necromancers, who often control them. Ghouls are enduring fighters and can evade attacks with surprising skill, so fighting them requires patience, a watchful eye, and a steady hand. They are equally capable with and without weapons. Only rarely can they use magic, and when they do it is usually limited to minor offensive spells.

Stat Block

AW
3
VW
12
TP
80
RW
6
DMG
4d6
Magie
?

Legend

  • AW: Attack Rating
  • VW: Defense Rating
  • TP: Hit Points
  • RW: Armor Rating
  • DMG: Damage
  • Magie: Magic
  • Gift: Poison
  • Säure: Acid

Traits

Fear Immune Possible Minor Attack Magic
Technical rule reference
Canon ID
monster.undead.ghoul
Decisions
D119, D120, D121, D122, D123, D127, D128
Source
RARE_DE_V1_1 p135