Bestiary
Geister
Name not yet translated
Spirits are the tormented souls of the dead and most often haunt places where powerful magic was once at work. It is believed that magical or cosmic forces prevented them from making the journey into the afterlife, forcing them to remain in our world. Souls trapped here have usually fallen into madness. Ordinary weapons cannot defeat them, and their danger varies depending on how long their torment has endured. Freeing them requires a paladin or spells used either directly or indirectly through enchanted weapons. Spirits prefer to attack their enemies with magic.
Description
Spirits are the tormented souls of the dead and most often haunt places where powerful magic was once at work. It is believed that magical or cosmic forces prevented them from making the journey into the afterlife, forcing them to remain in our world. Souls trapped here have usually fallen into madness. Ordinary weapons cannot defeat them, and their danger varies depending on how long their torment has endured. Freeing them requires a paladin or spells used either directly or indirectly through enchanted weapons. Spirits prefer to attack their enemies with magic.
Stat Block
- AW
- 3
- VW
- 14
- TP
- 80
- RW
- 0
- DMG
- ?
- Magie
- 3d6
Legend
- AW: Attack Rating
- VW: Defense Rating
- TP: Hit Points
- RW: Armor Rating
- DMG: Damage
- Magie: Magic
- Gift: Poison
- Säure: Acid
Traits
Technical rule reference
- Canon ID
- monster.undead.ghost
- Decisions
- D119, D120, D121, D122, D123, D127, D124
- Source
- RARE_DE_V1_1 p135