Bestiary

Geister

Name not yet translated

Spirits are the tormented souls of the dead and most often haunt places where powerful magic was once at work. It is believed that magical or cosmic forces prevented them from making the journey into the afterlife, forcing them to remain in our world. Souls trapped here have usually fallen into madness. Ordinary weapons cannot defeat them, and their danger varies depending on how long their torment has endured. Freeing them requires a paladin or spells used either directly or indirectly through enchanted weapons. Spirits prefer to attack their enemies with magic.

Geister

Description

Spirits are the tormented souls of the dead and most often haunt places where powerful magic was once at work. It is believed that magical or cosmic forces prevented them from making the journey into the afterlife, forcing them to remain in our world. Souls trapped here have usually fallen into madness. Ordinary weapons cannot defeat them, and their danger varies depending on how long their torment has endured. Freeing them requires a paladin or spells used either directly or indirectly through enchanted weapons. Spirits prefer to attack their enemies with magic.

Stat Block

AW
3
VW
14
TP
80
RW
0
DMG
?
Magie
3d6

Legend

  • AW: Attack Rating
  • VW: Defense Rating
  • TP: Hit Points
  • RW: Armor Rating
  • DMG: Damage
  • Magie: Magic
  • Gift: Poison
  • Säure: Acid

Traits

Fear ImmuneImmune Mundane Weapons
Technical rule reference
Canon ID
monster.undead.ghost
Decisions
D119, D120, D121, D122, D123, D127, D124
Source
RARE_DE_V1_1 p135