Equipment
Hit Points III
Overview
- Price (silver)
- 1650
- Merchant availability
- 41
- Scope
- Weapon
- Family
- Hit points
- Level
- 3
Effects
- Effect – Effective Max Hp Bonus
- 6
- Effect – Preserve Missing Hp On Equip Change
- Yes
- Effect – Current Hp On Equip
- Unchanged
- Effect – Current Hp On Unequip
- Unchanged; clamp to the new maximum if above it
- Effect – Threshold Basis
- Persistent normal maximum HP
Technical rule reference
- Canon ID
- enchantment.weapon.hit_points_3
- Source
- RARE_DE_V1_1 p115