Equipment

Hit Points

Overview

Price (silver)
200
Merchant availability
64
Scope
Weapon
Family
Hit points
Level
1

Effects

Effect – Effective Max Hp Bonus
2
Effect – Preserve Missing Hp On Equip Change
Yes
Effect – Current Hp On Equip
Unchanged
Effect – Current Hp On Unequip
Unchanged; clamp to the new maximum if above it
Effect – Threshold Basis
Persistent normal maximum HP
Technical rule reference
Canon ID
enchantment.weapon.hit_points_1
Source
RARE_DE_V1_1 p114