Bestiary
Erd-, Luft-, Feuer- und Wasserdrachen
Name not yet translated
As the name suggests, these dragons can harness the elements. They are encountered only rarely, usually in places where the forces of the four elements remain at their strongest and most primal. Although relatively large, they are usually athletic in build, most have wings, and they are excellent fliers and gliders. Information about their combat abilities is vague. They are said to use magical attacks that correspond to their element and to be formidable fighters both in the air and on the ground. Their ability to fly and their great mobility come at the cost of resistance to heavy weapons. Magic is only moderately effective against them, because some of these dragons are said to be able to disrupt the underlying structure of freshly cast spells and render them nearly ineffective. One final detail that should delight any adventurer: according to legend, these dragons hoard great treasures.
Description
As the name suggests, these dragons can harness the elements. They are encountered only rarely, usually in places where the forces of the four elements remain at their strongest and most primal. Although relatively large, they are usually athletic in build, most have wings, and they are excellent fliers and gliders. Information about their combat abilities is vague. They are said to use magical attacks that correspond to their element and to be formidable fighters both in the air and on the ground. Their ability to fly and their great mobility come at the cost of resistance to heavy weapons. Magic is only moderately effective against them, because some of these dragons are said to be able to disrupt the underlying structure of freshly cast spells and render them nearly ineffective. One final detail that should delight any adventurer: according to legend, these dragons hoard great treasures.
Stat Block
- AW
- 6
- VW
- 12
- TP
- 140
- RW
- 12
- DMG
- ?
- Magie
- 6d6+5
Legend
- AW: Attack Rating
- VW: Defense Rating
- TP: Hit Points
- RW: Armor Rating
- DMG: Damage
- Magie: Magic
- Gift: Poison
- Säure: Acid
Traits
Variants
Technical rule reference
- Canon ID
- monster.dragon.elemental_dragon
- Decisions
- D119, D120, D121, D122, D123, D124, D129, D128
- Source
- RARE_DE_V1_1 p138