Codex-Eintrag

Druid

The Druids of Oldôr are true masters of alchemical processes. They possess extensive knowledge of herbs and can turn many different plants into healing, calming, poisonous, or harmful potions and other alchemical…

The Druids of Oldôr are true masters of alchemical processes. They possess extensive knowledge of herbs and can turn many different plants into healing, calming, poisonous, or harmful potions and other alchemical substances. Magical transformations and other supernatural effects are also among the arts they study.

Many Druids live alone and withdrawn in the great forests of Oldôr. They love nature and everything around them, take only what they need to survive, and watch over the continued existence of species.

It is uncommon but by no means unheard of for Druids to travel. When they join an adventuring group, their alchemical knowledge can provide valuable support. Healing and enhancement potions are only one part of what they know.

Canonically, White Elves, Mist Elves, Drûn Elves, Half-Elves, the Northern People, the Southern People, and Gnomes can become Druids. Which religions are permitted is determined by the relevant species-class combination; broad statements outside that mapping are not binding.

Druids usually wear cloth or leather armour in colours that match the natural environment of their home.

Their code is their greatest sanctuary: they are to be one with Mother Nature, take only what they need for life, respect plants and animals, and guard the forest against those who would harm its inhabitants.