Grundregeln

Abgeleitete Werte

Kampf

Base Attack Rating – Formel
floor((effective_speed + effective_dexterity + effective_strength) / 9)
Base Defense Rating – Formel
floor((effective_speed + effective_dexterity + effective_strength) / 3)
Walk – Formel
floor(effective_speed / 2)
Run – Formel
walk * 4
Reaction – Formel
effective_speed + effective_dexterity + creation_reaction_roll
Reaction – Creation Reaction Roll
1d6 rolled once and persisted
Initiative – Formel
reaction + 1d10
Initiative – Reroll Each Round
Ja

Ressourcen

Creation Max Stamina – Formel
permanent_strength_at_creation + permanent_constitution_at_creation
Creation Max Hit Points – Formel
creation_max_stamina + creation_hp_roll
Creation Max Hit Points – Creation Hp Roll
1d6 rolled once
Post Creation Max Stamina – Formel
creation_max_stamina + sum(level_stamina_increments) + count(permanent_strength_or_constitution_level_increases) + explicit_permanent_stamina_modifiers
Post Creation Max Stamina – Note
Do not also recompute from current STR/CON; this prevents double counting D137 side effects.
Post Creation Max Hit Points – Formel
creation_max_hit_points + sum(level_hp_increments) + count(permanent_strength_or_constitution_level_increases) + explicit_permanent_hp_modifiers
Post Creation Max Hit Points – Note
Temporary MaxHP equipment is separate under D139.

Level Up Resource Rolls

Hit Points
1d6
Stamina
ceil(level_hp_increment / 2)
Technische Regelreferenz
Canon ID
core.derived_stats
Decisions
D08, D137, D138, D139