Grundregeln
Abgeleitete Werte
Kampf
- Base Attack Rating – Formel
- floor((effective_speed + effective_dexterity + effective_strength) / 9)
- Base Defense Rating – Formel
- floor((effective_speed + effective_dexterity + effective_strength) / 3)
- Walk – Formel
- floor(effective_speed / 2)
- Run – Formel
- walk * 4
- Reaction – Formel
- effective_speed + effective_dexterity + creation_reaction_roll
- Reaction – Creation Reaction Roll
- 1d6 rolled once and persisted
- Initiative – Formel
- reaction + 1d10
- Initiative – Reroll Each Round
- Ja
Ressourcen
- Creation Max Stamina – Formel
- permanent_strength_at_creation + permanent_constitution_at_creation
- Creation Max Hit Points – Formel
- creation_max_stamina + creation_hp_roll
- Creation Max Hit Points – Creation Hp Roll
- 1d6 rolled once
- Post Creation Max Stamina – Formel
- creation_max_stamina + sum(level_stamina_increments) + count(permanent_strength_or_constitution_level_increases) + explicit_permanent_stamina_modifiers
- Post Creation Max Stamina – Note
- Do not also recompute from current STR/CON; this prevents double counting D137 side effects.
- Post Creation Max Hit Points – Formel
- creation_max_hit_points + sum(level_hp_increments) + count(permanent_strength_or_constitution_level_increases) + explicit_permanent_hp_modifiers
- Post Creation Max Hit Points – Note
- Temporary MaxHP equipment is separate under D139.
Level Up Resource Rolls
- Hit Points
- 1d6
- Stamina
- ceil(level_hp_increment / 2)
Technische Regelreferenz
- Canon ID
- core.derived_stats
- Decisions
- D08, D137, D138, D139